Some things I've made

Uklymbem | C#, Unity, Visual Studio Jan 2020 - Present
A 2D platformer about using a grappling hook to fling yourself to the top of a mountain god (in progress)
Co-designed gameplay using distance joints and collision layers for grappling and movement
Check it out here!
Chef Boyardee Can Simulator | C#, Unity, Visual Studio Feb 2020
A 3D collection game about a can of Chef Boyardee rolling its way home from the grocery store
Created 3 unique levels using 3D physics, collisions, enemy-AI, animations, and audio FX
Check it out here!
Robots | C++, Eclipse, Linux Virtual Desktop Nov 2019
A survival arcade game where you traverse a grid filled with hazards and enemies that pursue you
Co-implemented level-loading, ASCII graphics, and enemy-AI using iterators and enumerations
Spreadsheet Editor | Java, Swing, IntelliJ IDEA Oct – Dec 2019
Co-developed a spreadsheet editor like Excel from the ground up with full GUI built in Swing
Uses MVC and Visitor patterns to parse user input, evaluate expressions, and check for errors and cycles
Open, save, and edit spreadsheets directly in the program window
Upside Down Sept - Dec 2019
An asymmetrical horror game about flipping a two-sided board to explore a monster-infested horror dimension
Developed design log and paper prototypes to test combat, exploration mechanics, and balance
Pyramid Solitaire | Java, IntelliJ IDEA Sept – Oct 2019
A solitaire card game with three modes designed to make expansion on the project easy
Built in Java using the Strategy pattern, MVC pattern, enumerations, and exception handling
LightEmAll | Java, Eclipse Apr 2019
A puzzle game where you must bring power to every part of the power grid
Built in Java using hashmaps, random fractals, and minimum spanning trees
Defenestration | Inkscape Nov - Dec 2018
A strategy card game about underhanded medieval court politics co-designed using paper prototypes