Some things I've made
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Uklymbem | C#, Unity, Visual Studio
Jan 2020 - Present
- A 2D platformer about using a grappling hook to fling yourself to the top of a mountain god (in progress)
- Co-designed gameplay using distance joints and collision layers for grappling and movement
- Check it out here!
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Chef Boyardee Can Simulator | C#, Unity, Visual Studio
Feb 2020
- A 3D collection game about a can of Chef Boyardee rolling its way home from the grocery store
- Created 3 unique levels using 3D physics, collisions, enemy-AI, animations, and audio FX
- Check it out here!
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Robots | C++, Eclipse, Linux Virtual Desktop
Nov 2019
- A survival arcade game where you traverse a grid filled with hazards and enemies that pursue you
- Co-implemented level-loading, ASCII graphics, and enemy-AI using iterators and enumerations
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Spreadsheet Editor | Java, Swing, IntelliJ IDEA
Oct – Dec 2019
- Co-developed a spreadsheet editor like Excel from the ground up with full GUI built in Swing
- Uses MVC and Visitor patterns to parse user input, evaluate expressions, and check for errors and cycles
- Open, save, and edit spreadsheets directly in the program window
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Upside Down
Sept - Dec 2019
- An asymmetrical horror game about flipping a two-sided board to explore a monster-infested horror dimension
- Developed design log and paper prototypes to test combat, exploration mechanics, and balance
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Pyramid Solitaire | Java, IntelliJ IDEA
Sept – Oct 2019
- A solitaire card game with three modes designed to make expansion on the project easy
- Built in Java using the Strategy pattern, MVC pattern, enumerations, and exception handling
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LightEmAll | Java, Eclipse
Apr 2019
- A puzzle game where you must bring power to every part of the power grid
- Built in Java using hashmaps, random fractals, and minimum spanning trees
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Defenestration | Inkscape
Nov - Dec 2018
- A strategy card game about underhanded medieval court politics co-designed using paper prototypes